Showing posts with label Xander Bennett. Show all posts
Showing posts with label Xander Bennett. Show all posts

Wednesday, 16 September 2015

Interview with Xander Bennett

Xander Bennett is an Australian screenwriter who divides his time between Sydney and Los Angeles, where he once worked as a Hollywood script reader. He first became famous as the author of the Screenwriting Tips... You Hack blog, and a book of the same name.
    I stumbled across the blog a year or so ago and found his advice sharp, funny, helpful and absolutely to the point. I imagined him to be a stern bear of a man, with a mop of unruly hair and a severe, professorial manner. Then I discovered he was under thirty, meaning even I could trust him. I wanted to learn more about how such a young man could have done all he has, and still have time to develop wisdom, so I asked him some questions.

________________________________________________________________________

* You were born in Perth, Western Australia, on 16 February 1984. What were you like growing up?  (Were you a nerd? Did you play football? Were you a gang leader? When were you first arrested?)

You'll have to speak to my lawyer about that last one. I have four (lawyers): my father, mother, brother and sister-in-law. 
  Yep, I grew up in a family of lawyers. With the benefit of hindsight, it seems quite inevitable that I'd grow up geeky and literate. We were surrounded by books from a young age. I vividly remember books on mythology, some early Batman and Silver Surfer comics, all the big sci-fi authors (Heinlein, Asimov, Bradbury), and especially Terry Jones' book Erik the Viking, which for some reason scared the crap out of me.
  I was not a sporty child except when it came to swimming, which I excelled at. I was picked last for every team except water polo.
  Summer was my time to shine; in every other season, I just went back to avoiding sports in favour of geeky activites: LAN parties, D&D, etc. 

* What kind of a family did you grow up with?  

I grew up with a small but supportive family. I have two younger brothers. We couldn't possibly be more different from each other, but we still get along very well.
  My parents wanted the best for us, and my dad had (and still has) a love of gadgets. Those two factors led to us becoming early adopters for game consoles, home computers, the internet, etc. We even had a massive home video collection at a time when that meant closets full of bulky VHS tapes. 
  My parents never pushed us one way or the other; they always told us to follow our dreams and become whatever the hell we wanted to be. You can't ask for much more.  

*  You started writing early. You won the West Australian Young Writer of the Year award in 1999, when you were just 15.  How did that come about?  
 
My mother encouraged me to write short stories. I'm sure they were absolutely terrible, but she made a big deal out of them. I'd print them out and she'd read them quietly and reverently—maybe make a few polite suggestions here and there—then tell me how good they were before filing them away in her document folder.
  Thanks to her, I developed an artificially inflated sense of my own skill. I heard about a short story competition which our city's newspaper was running and thought, "Pfft, I can do this". My entry was something grandiose about God and Death playing a game of chess, except the chess game was actually World War II. I even threw Hitler in there! 
  Anyway, I won, and I got to go to an awards ceremony and listen to my entire story being read out in front of a hundred people. They gave me a little trophy. I think that was it: my inciting incident. People had publicly announced that I was a writer. I had independent verification. I've been trying to live up to it ever since.

* How old were you when you first left Perth?  

I was right on the tail-end of 18 when I first left Perth. It was a big decision, but I wanted to go to film school and there weren't really any film schools in Perth at that time.
Perth
  (For your international readers, let me explain: leaving Perth is a little like leaving your village in Siberia. Perth is the most isolated state capital in the world. It's a five hour flight to pretty much anywhere else on the continent. Kind of a weird place to grow up.)
  At the time, I figured I'd live over east for a few years before moving back home. Nine years later, I still haven't moved back.

* You won the 2010 Queensland New Filmmakers Award for Most Original Script. Tell us a little about that screenplay. What happened with it?

That was a weird one. Myself and a group of my closest friends were sitting around one evening in December, and we realised: hey, we're all film school graduates, we're all pretty talented, but we've never actually made a film together. Surely we can bang out a script, gather some more friends, call in some favours and get a short film made? We even know a great production designer with a garage full of props. The sky's the limit!
  Obviously, it was a lot harder than that.
  To start with, I wrote a weird little script. It was a mock 1950s educational film from an alternate reality in which aliens have enslaved humanity. I'd read about how the early atomic scientists were afraid that nuclear fission might, y'know, rip a hole in the fabric of spacetime. Our premise was that it did, and aliens came through and kicked our asses. The film was narrated by a creepy scientist called "Doctor Sitwell", and it consisted of him explaining how we could best serve our alien masters.
  I was not subtle with my allegory in those days.
  It was a hard script to film on a low budget, but we made a valiant attempt. There were problems and hang-ups, as there are on any film set, but we got it done.
  My friend then spent three years editing it. I couldn't tell you exactly why. Suffice it to say that she does things in her own time, and hey, the end result won awards!

* You have lived in Perth, on the Gold Coast, in Saigon, Vancouver, Los Angeles, and in Sydney. Which is your favourite place and why?  

Saigon
My favourite place would have to be Saigon (or Ho Chi Minh City, if you have no romance in your soul). Why? Because you could take a photograph of a random street in any of those other cities, and I'd be hard pressed to tell you where they came from.
  But Saigon's different. All of Saigon looks like Saigon. It's another world, completely unlike anything I'd ever seen, and it blew me away the first time I laid eyes on it. I'm not sure that it's a perfect place to live and write—I find it quite draining, mentally and physically—but it might be a nice place to retire.

* You have written film and television screenplays, videogames, role-playing games, comics, a graphic novel and a screenwriting advice book. Which is your favourite form of writing, and why?

I suppose it must be screenwriting, because that's the one I think about every single day. I go through phases of loving comics and games, but film and television is a constant presence in my life. And when I come up with a new idea, I tend to mentally frame it in terms of either a feature or a TV pilot.
  That said, I'd love to try comics writing again. Comics are a bit magic. There's a weird alchemy to them that I haven't quite figured out yet. And nothing in the world compares to the feeling of getting a finished page of art back from an artist. That's pure, almost instant gratification. Writers can, and do, get addicted to it. 

* What sort of role-playing games did you write, and what was that experience like?

The Song of Roland
If you know about role-playing games, you might remember that they had a surge of popularity in the mid-2000s due to the rise of digital publishing and the release of a universal system called 'D20'. It was the biggest thing to happen to RPGs since Dateline declared D&D a satanic cult. And it gave many geeky young writers—me included—their first shot at freelance fiction.
  I worked for several companies, including The Le Games, Dogsoul Publishing and Highmoon Media. One book was about pirates. Another was about the Tuatha deDanann, the Irish hill faeries. I also wrote an enormous adaptation of the Medieval French epic The Song of Roland. I think about three people read that one. Overall, the experience of writing for RPGs was educational, if not exactly lucrative.

* Your first job as a writer was on the Australian animated children's show FARMkids in 2005.  What do you remember most about that experience?

I remember the exec producer was an incredibly loud man who spent most of our meetings talking about himself. In the Australian vernacular, he was "a character". I was worried he'd turn out to be a control freak and I'd be stuck doing drafts forever, but it wasn't so bad—only one or two rounds of notes.
  Mostly I remember the thrill of getting paid to write a script which I knew was going to get turned into a real, live episode of television. That's exciting!

* Your most recent feature film work was developing The Colour of Fear for a Melbourne-based producer. What is happening with that project?

That project is the brainchild of actor/producer James Vegter. It's an Australian thriller set in India, for the Australian and Indian markets. James brought me on board to revamp the story and write a lengthy outline, with an eye to eventually write the script. They're still in the pre-production and funding stage, but James is an incredibly persistent guy. If anyone can get the project off the ground, it's him.

* You’re famous for your blog, but you’ve also written a book with almost the same title: Screenwriting Tips, You Hack: 150 Practical Pointers for Becoming a Better Screenwriter.  The book surprised me a little. I wasn’t expecting much more than a selection of Tips from your blog, perhaps with a comprehensive index. Instead it is a screenwriting manual; written from a coaching perspective, rather than the usual dry, by-the-numbers reworking of Syd Field. Now that it’s out there, are you happy with the book?  

I'm very happy with the book, and I'm glad it surprised you. I wanted it to be much more than just a collection of tips. I guess I had a lot to say about screenwriting, and the book was the perfect outlet for that.
  Some amazing things have come from the book being published. One of them was hearing that the great Will Akers had added my book as a course requirement for his screenwriting class. And several readers have emailed me to say how much they enjoyed the book. One reader even said she'd make sure to credit me in her first film! It's comments like that which make you feel like the whole thing was worthwhile.

* Who was the screenwriting teacher who had the biggest influence on you?

The aforementioned Will Akers, definitely. I didn't like my screenwriting teacher at university, and I had never gotten much out of McKee, Vogler or Field. But Will's book Your Screenplay Sucks! made a big impression on me. I thought, wow, here's a guy who's not sugar-coating it. He's not pretending that it's going to be easy, or glossing over the grimy mechanical parts of the process. 

* If you had to suggest just one screenwriting book (not your own) to a newbie writer back in Adelaide, which one would it be?

A toss-up between Will Akers' Your Screenplay Sucks and Blake Snyder's Save The Cat!. In fact, I'd cheat and tell you to get both. One focuses more on the first draft, the other more on rewriting. 

* Is it true you play ukulele in a strip club to unwind?  

That's not true, although now I kinda wish it was. Mostly, I unwind by watching TV. Which is a bit sad, considering I already think about it all day. In my defence I watch a lot of half-hour comedies, a genre which I don't write.
  I'm also partial to a bit of Rock Band on Xbox (Expert guitar and vocals!), and I'm addicted to buying games on Steam for my PC. I try to read as much as I can -- comics, histories, scripts, novels, whatever. I also recently discovered Scotch whisky (trust me, it's an entire hobby in itself).

* As a final question, tell us something about living in L.A., and rubbing shoulders with celebs.  Any famous encounters, conquests? 

Hmm. This is a hard one. I'm rubbish at celebrity sightings. Even when my friends point them out, by the time I turn to look they're invariably gone.
  Let's see... I saw Gary Busey at a party once. Um. I met Scorcese's agent? Nope, that's crap...
  Wait, I know: I once walked past Susan Sarandon on a plane and gallantly refrained from singing Rocky Horror songs to her. Does that count?
________________________________________________________________________

It will have to do. Thank you, Xander Bennett.

First posted:  15 January 2012

Wednesday, 9 September 2015

Book review: "Screenwriting Tips, You Hack"

I've read a lot of screenwriting advice books. They come in a range of styles and vary in value from dubious to priceless. One of the recent additions to the canon is Xander Bennett's Screenwriting Tips, You Hack: 150 Practical Pointers for Becoming a Better Screenwriter. 

Xander was a script reader, working for a minor production company in Los Angeles, when he became frustrated by the quality of the screenplays he was reading. He tweeted his complaints until someone told him he should put them in a blog. So he moved to publishing the Screenwriting Tips... You Hack blog as "a snarky diatribe." Since 2009 he has posted a tip a day on how to make spec scripts better. His first tip reads:   
Don't be boring. FOR THE LOVE OF GOD DON'T BE BORING. Tape it to your laptop. Tape it to your eyeballs. Don't. Be. Boring.
Good advice, I thought. (Actually, it was a rule invoked by Billy Wilder in each of his various writing partnerships. Or, more accurately, his two rules were “Thou Shalt Not Bore” and “Anything is Permitted” -- Lally, Wilder Times, but that's a digression.) 

Click here for Amazon.com
The book surprised me. I wasn’t expecting much more than a selection of Tips from the blog; updated perhaps, and maybe with a dazzling index. Instead it is a screenwriting manual, written from a coaching perspective, rather than the usual dry, by-the-numbers reworking of Syd Field. And it does have an index. Thank you, Xander. (That's one of my chief gripes with the Blake Snyder books, and others: no index.)
 
When I read a book, I tend to use the yellow highlighter to mark interesting passages. (And I dog-ear the page corners, too. Sorry, book-Nazis. I figure I paid for the book and if I want to find that important quote quickly, I need a little sign. You can pray for me, but I'm afraid the habit runs deep.) I probably went through more yellow ink, and left more dog-eared corners, on this book that any other I've read all year. 

His very best stuff (in my opinion) emerges from his inside knowledge as a script reader in Hollywood. The section on writing query letters and pitching is easily the best I've come across. Simple, crystal clear, obviously true, and wildly divergent from much of the waffle I've encountered on the subject. If you buy the book for that alone, your money will have been well spent. But don't get the idea that's the only good stuff in there, it's not. This book is uniformly good. 

Regular readers will know that I have issues with the common teaching of three act structure theory. It's not that I oppose the idea, just that it is frequently presented in an unbalanced way, without any mention of other approaches that have been employed successfully in the writing of great movies. Xander's book is not about structural theory, though he does spend four pages outlining three act structure. While everything he says on the subject is great, I'm hoping he expands that section a little in his second edition.

Now some quotes, none of them relating to writing query letters or pitching, because you need to read that stuff in context. There are so many good lines worthy of a mention that I'm struggling to restrict the list.
  • Your screenplay is not about what happens. It's about who it happens to.
  • At every point in the script, the reader should be able to look at a scene and understand exactly what the protagonist stands to gain or lose from that scene.
  • Writing a script without a theme, an ending, and a goal for the protagonist is like attempting to fly by jumping off a cliff and flapping your arms really fast.
  • You need an outline so you can deviate from it.
  • There should be dialog on Page One (or failing that, explosions).
  • Find the "watershed" line in every scene. You know—that one line that twists the situation and turns the conflict in a different direction.
  • If a scene exists just so you can introduce a new character, it's probably a bad scene. Every scene must move the plot forward in some way. 
  • Allowing the audience to know more than the protagonist is best used in Act 1—it's good for dramatic irony, setting up, and building empathy. Allowing the protagonist to know more than the audience is best used in Act 3 to facilitate the final twist or reversal.
The one I'm quoting last was the first one I highlighted. 
  • Chances are good that you know an interesting person or someone who knows someone who knows one. Talk to them. They won't tell you to get lost—quite the opposite. Believe me, they will be flattered that you want to know all about their life and work.
I put his advice to the test. I'd "met" Xander when he left a nice comment on this blog back in September 2011. I contacted him and, over a period of time, worked up to asking if he'd do an online interview.  I don't know if he was "flattered," but he did agree.  Look for that in the new year...

First posted: 23 December 2011

Wednesday, 10 June 2015

Steal my ideas!

Seems the first reaction I get from people when trying to discuss my latest script idea is: "If you talk about it, won't someone steal your idea?" Even my podiatrist worries that I'm about to be robbed. Worse than that, wannabe writers worry their brilliant, never-before-in-history, original idea will be stolen if they breathe so much as a syllable about it. 

Bobby Bowfinger hands his script around.
This fear is the mark of an amateur, because it's born of ignorance. 

The first place I came across a discussion of the fear of plagiarism—as with so many other things—was Terry Rossio's Wordplay, Column 4: Steal this Column! wherein he explained:
Nobody in Hollywood steals screenplays. It's usually easier to just buy the damn thing.
   Think about it. Imagine a writer has sent a finished script to an unscrupulous producer. The producer says, "Aha! Great screenplay. But I won't buy it -- I'll steal it instead!".
   Okay, so now the producer has a stolen movie idea, some characters to re-name, maybe even some kind of loose structure. Next step, he's got to find a writer to write this faux screenplay.
   No problem -- he just reads lots of scripts, conducts interviews, hoping to find a decent writer who'll write the thing the way he wants to see it. And whose fee isn't way beyond what it would have cost to buy the original screenplay in the first place.
   But before any writing happens, the producer must negotiate the writer's deal, and perhaps wait for that writer's availability. Finally, the writer starts writing. Six months later he turns in something that may or may not be a good execution of the stolen idea.
   And for all this, what has the producer gained? The potential for a lawsuit, and the dubious value of arriving second to the marketplace with the original idea.
   Uh-uh. No, your average Hollywood producer or studio executive would rather buy your script if they love it enough to steal -- and then ruin it on the way to production. (Typical of the writer's fate in Hollywood -- you still get screwed, but at least you get paid.)
Brad, thinking up a new idea to give away.
There are many blogs about screenwriting on the internet. One which takes a different approach is Steal My Script. In it Brad offers all his writing—both broad ideas and detailed scripts—to anyone who wants them. Criticize, rewrite, film; do what you want with it. In return he asks only one short line of acknowledgment. That's it. No tricks. Help yourself.

Brad recently wrote that:

This blog, Steal My Script, is based around my opinion that new writers (and some not-so-new writers) are overly concerned that their precious ideas are going to be stolen. I think that's (99% of the time) bullshit. I think a great script is just so damn hard to write that an idea is useless without execution.

About ten years ago, an offer appeared on our office computer network. A local genius had come up with a "guaranteed, sure-fire winner idea for a movie." He offered the idea for sale for $100. All you had to do was the easy part, hand over $100, then write the script. I laughed about that for months. 

Xander Bennett (author of Screenwriting Tips, You Hack) said this:
It's almost always the case that what you think is a billion-dollar idea is less than meaningless to somebody else. Nobody could have imagined Inception before Nolan wrote it -- at least not in a way that would have suggested a box-office success. Same with The King's Speech, Bridesmaids, Slumdog Millionaire or any number of surprisingly successful movies. Hell, Matthew Weiner sat on the concept for Mad Men for almost a decade. And it's clear why -- as anyone who's ever tried to sell their friends on that show knows, it's not exactly an easy idea to describe.
Blake Snyder said this:
The other great part about road-testing your logline is that you have the experience of all-weather pitching. I pitch to anyone who will stand still. I do it in line at Starbucks. I do it with friends and strangers. I always spill my guts when it comes to discussing what I'm working on, because:
a.  I have no fear that anyone will steal my idea (and anyone who has that fear is an amateur) and...
b.  You find out more about your movie by talking to people one-on-one than having them read it.
Alec Baldwin listens to a pitch in The Last Shot.
So, set your fears aside. Gain the confidence to talk about your ideas and--

What?  Me? 

Okay. I'm working on a romantic comedy about a journalism graduate who can't find a job as anything other than a blogger for an online newspaper. (That was one of the things that prompted me to start this blog, because I knew nothing about blogging and needed to find out the hard way.) My writers' group has the first 45 pages of a first draft and will be taking it apart later in the month. If I suddenly stop posting, it'll be because I've slashed my wrists. (Just kidding.)

I'm also working on a webseries idea about a bunch of older nurses (like my wife). They do lunch every few weeks. Some of them are retired (like my wife). Some are still working and bitching about all the problems that arise in modern nursing, the rest are sympathising and rejoicing they no longer have to put up with all that crap (like my wife). This one's in the early stages. I need to do a lot more research, which will involve me doing lunch and listening like an artist. 

First posted:  9 November 2011

Monday, 7 April 2014

Two documentaries

I recently came across a great post on the new blog from Xander Bennett.

(Xander is in a transitional period at the moment, one which I expect will lead to a lot more interesting posts from him. Note this address for future reference: http://xanderbennett.com)

In part, he had this to stay:

I recently watched two excellent documentaries, Free to Play and Los Angeles Plays Itself. Both are unapologetically subjective, designed to serve specific agendas, yet they also deal with universal issues. Both have unusual production histories: Free to Play is the first film by Valve, the legendary video game studio, and is available free on YouTube and Steam; Los Angeles Plays Itself was put together by film teacher Thom Andersen as an extension of his lectures, and has never been widely distributed.

Free to Play is a film about an esports game called DOTA 2. It follows three competitors in the 2011 DOTA 2 tournament which was, at that point, the largest and most lucrative esports tournament ever hold. The game just so happens to be made by Valve, who also sponsored the tournament, who also made this documentary. Ostensibly born out of Valve’s postmodern, laissez-faire, make-your-own-project workplace policy, it’s pretty clear this film has an agenda: bring validation to esports in general and DOTA 2 in particular, thereby enlarging the profile and player base of Valve’s multi-million dollar baby.

Agenda or not, it’s a great film. The editing is breathless, airtight, playing the audience’s emotions like a harp. It brings up every objection a non-gaming civilian might make to esports (it’s for nerds, it’s not a real sport, why don’t you get a real job, you’re missing out on life), quite deliberately, and throws them in the faces of its three characters, forcing them to confront their true fears and desires. It goes deep into the backstory of its characters, imbuing each match with emotional significance.

Film teacher and documentarian Thom Andersen’s masterpiece,
Los Angeles Plays Itself is the story of the city of Los Angeles on film, as told through hundreds of clips from Hollywood movies stretching all the way back to the 1920s. At nearly three hours long, it’s a monumental, almost overwhelming study of cinematic history, but I guarantee you won’t be bored at any point during those three hours. I want to tell every person making a film in Los Angeles to watch this. Hell, everyone thinking of moving to Los Angeles should watch this.
I recommend you read all of Xander's post.

Meanwhile, here is the trailer for Free To Play. If you don't like the way teenagers bury themselves in their computer games, you really really should spend two minutes watching this:




And here is the actual movie, if you have some spare time.



Here's the trailer for Los Angeles Plays Itself. Go on, you can afford to take a 90 second taste.


Here is the actual movie, if you have some spare time.

Sunday, 15 January 2012

Interview with Xander Bennett

Xander Bennett is an Australian screenwriter who divides his time between Sydney and Los Angeles, where he once worked as a Hollywood script reader. He first became famous as the author of the Screenwriting Tips... You Hack blog, and a book of the same name.
    I stumbled across the blog a year or so ago and found his advice sharp, funny, helpful and absolutely to the point. I imagined him to be a stern bear of a man, with a mop of unruly hair and a severe, professorial manner. Then I discovered he was under thirty, meaning even I could trust him. I wanted to learn more about how such a young man could have done all he has, and still have time to develop wisdom, so I asked him some questions.

________________________________________________________________________

* You were born in Perth, Western Australia, on 16 February 1984. What were you like growing up?  (Were you a nerd? Did you play football? Were you a gang leader? When were you first arrested?)

You'll have to speak to my lawyer about that last one. I have four (lawyers): my father, mother, brother and sister-in-law. 
  Yep, I grew up in a family of lawyers. With the benefit of hindsight, it seems quite inevitable that I'd grow up geeky and literate. We were surrounded by books from a young age. I vividly remember books on mythology, some early Batman and Silver Surfer comics, all the big sci-fi authors (Heinlein, Asimov, Bradbury), and especially Terry Jones' book Erik the Viking, which for some reason scared the crap out of me.
  I was not a sporty child except when it came to swimming, which I excelled at. I was picked last for every team except water polo.
  Summer was my time to shine; in every other season, I just went back to avoiding sports in favour of geeky activites: LAN parties, D&D, etc. 

* What kind of a family did you grow up with?  

I grew up with a small but supportive family. I have two younger brothers. We couldn't possibly be more different from each other, but we still get along very well.
  My parents wanted the best for us, and my dad had (and still has) a love of gadgets. Those two factors led to us becoming early adopters for game consoles, home computers, the internet, etc. We even had a massive home video collection at a time when that meant closets full of bulky VHS tapes. 
  My parents never pushed us one way or the other; they always told us to follow our dreams and become whatever the hell we wanted to be. You can't ask for much more. 

*  You started writing early. You won the West Australian Young Writer of the Year award in 1999, when you were just 15.  How did that come about?  
 
My mother encouraged me to write short stories. I'm sure they were absolutely terrible, but she made a big deal out of them. I'd print them out and she'd read them quietly and reverently—maybe make a few polite suggestions here and there—then tell me how good they were before filing them away in her document folder.
  Thanks to her, I developed an artificially inflated sense of my own skill. I heard about a short story competition which our city's newspaper was running and thought, "Pfft, I can do this". My entry was something grandiose about God and Death playing a game of chess, except the chess game was actually World War II. I even threw Hitler in there! 
  Anyway, I won, and I got to go to an awards ceremony and listen to my entire story being read out in front of a hundred people. They gave me a little trophy. I think that was it: my inciting incident. People had publicly announced that I was a writer. I had independent verification. I've been trying to live up to it ever since.

* How old were you when you first left Perth?  

I was right on the tail-end of 18 when I first left Perth. It was a big decision, but I wanted to go to film school and there weren't really any film schools in Perth at that time.
Perth
  (For your international readers, let me explain: leaving Perth is a little like leaving your village in Siberia. Perth is the most isolated state capital in the world. It's a five hour flight to pretty much anywhere else on the continent. Kind of a weird place to grow up.)
  At the time, I figured I'd live over east for a few years before moving back home. Nine years later, I still haven't moved back.

* You won the 2010 Queensland New Filmmakers Award for Most Original Script. Tell us a little about that screenplay. What happened with it?

That was a weird one. Myself and a group of my closest friends were sitting around one evening in December, and we realised: hey, we're all film school graduates, we're all pretty talented, but we've never actually made a film together. Surely we can bang out a script, gather some more friends, call in some favours and get a short film made? We even know a great production designer with a garage full of props. The sky's the limit!
  Obviously, it was a lot harder than that.
  To start with, I wrote a weird little script. It was a mock 1950s educational film from an alternate reality in which aliens have enslaved humanity. I'd read about how the early atomic scientists were afraid that nuclear fission might, y'know, rip a hole in the fabric of spacetime. Our premise was that it did, and aliens came through and kicked our asses. The film was narrated by a creepy scientist called "Doctor Sitwell", and it consisted of him explaining how we could best serve our alien masters.
  I was not subtle with my allegory in those days.
  It was a hard script to film on a low budget, but we made a valiant attempt. There were problems and hang-ups, as there are on any film set, but we got it done.
  My friend then spent three years editing it. I couldn't tell you exactly why. Suffice it to say that she does things in her own time, and hey, the end result won awards!

* You have lived in Perth, on the Gold Coast, in Saigon, Vancouver, Los Angeles, and in Sydney. Which is your favourite place and why? 

Saigon
My favourite place would have to be Saigon (or Ho Chi Minh City, if you have no romance in your soul). Why? Because you could take a photograph of a random street in any of those other cities, and I'd be hard pressed to tell you where they came from.
  But Saigon's different. All of Saigon looks like Saigon. It's another world, completely unlike anything I'd ever seen, and it blew me away the first time I laid eyes on it. I'm not sure that it's a perfect place to live and write—I find it quite draining, mentally and physically—but it might be a nice place to retire.

* You have written film and television screenplays, videogames, role-playing games, comics, a graphic novel and a screenwriting advice book. Which is your favourite form of writing, and why?

I suppose it must be screenwriting, because that's the one I think about every single day. I go through phases of loving comics and games, but film and television is a constant presence in my life. And when I come up with a new idea, I tend to mentally frame it in terms of either a feature or a TV pilot.
  That said, I'd love to try comics writing again. Comics are a bit magic. There's a weird alchemy to them that I haven't quite figured out yet. And nothing in the world compares to the feeling of getting a finished page of art back from an artist. That's pure, almost instant gratification. Writers can, and do, get addicted to it. 

* What sort of role-playing games did you write, and what was that experience like?

The Song of Roland
If you know about role-playing games, you might remember that they had a surge of popularity in the mid-2000s due to the rise of digital publishing and the release of a universal system called 'D20'. It was the biggest thing to happen to RPGs since Dateline declared D&D a satanic cult. And it gave many geeky young writers—me included—their first shot at freelance fiction.
  I worked for several companies, including The Le Games, Dogsoul Publishing and Highmoon Media. One book was about pirates. Another was about the Tuatha deDanann, the Irish hill faeries. I also wrote an enormous adaptation of the Medieval French epic The Song of Roland. I think about three people read that one. Overall, the experience of writing for RPGs was educational, if not exactly lucrative.

* Your first job as a writer was on the Australian animated children's show FARMkids in 2005.  What do you remember most about that experience?

I remember the exec producer was an incredibly loud man who spent most of our meetings talking about himself. In the Australian vernacular, he was "a character". I was worried he'd turn out to be a control freak and I'd be stuck doing drafts forever, but it wasn't so bad—only one or two rounds of notes.
  Mostly I remember the thrill of getting paid to write a script which I knew was going to get turned into a real, live episode of television. That's exciting!

* Your most recent feature film work was developing The Colour of Fear for a Melbourne-based producer. What is happening with that project?

That project is the brainchild of actor/producer James Vegter. It's an Australian thriller set in India, for the Australian and Indian markets. James brought me on board to revamp the story and write a lengthy outline, with an eye to eventually write the script. They're still in the pre-production and funding stage, but James is an incredibly persistent guy. If anyone can get the project off the ground, it's him.

* You’re famous for your blog, but you’ve also written a book with almost the same title: Screenwriting Tips, You Hack: 150 Practical Pointers for Becoming a Better Screenwriter.  The book surprised me a little. I wasn’t expecting much more than a selection of Tips from your blog, perhaps with a comprehensive index. Instead it is a screenwriting manual; written from a coaching perspective, rather than the usual dry, by-the-numbers reworking of Syd Field. Now that it’s out there, are you happy with the book?  

I'm very happy with the book, and I'm glad it surprised you. I wanted it to be much more than just a collection of tips. I guess I had a lot to say about screenwriting, and the book was the perfect outlet for that.
  Some amazing things have come from the book being published. One of them was hearing that the great Will Akers had added my book as a course requirement for his screenwriting class. And several readers have emailed me to say how much they enjoyed the book. One reader even said she'd make sure to credit me in her first film! It's comments like that which make you feel like the whole thing was worthwhile.

* Who was the screenwriting teacher who had the biggest influence on you?

The aforementioned Will Akers, definitely. I didn't like my screenwriting teacher at university, and I had never gotten much out of McKee, Vogler or Field. But Will's book Your Screenplay Sucks! made a big impression on me. I thought, wow, here's a guy who's not sugar-coating it. He's not pretending that it's going to be easy, or glossing over the grimy mechanical parts of the process. 

* If you had to suggest just one screenwriting book (not your own) to a newbie writer back in Adelaide, which one would it be?

A toss-up between Will Akers' Your Screenplay Sucks and Blake Snyder's Save The Cat!. In fact, I'd cheat and tell you to get both. One focuses more on the first draft, the other more on rewriting. 

* Is it true you play ukulele in a strip club to unwind?  

That's not true, although now I kinda wish it was. Mostly, I unwind by watching TV. Which is a bit sad, considering I already think about it all day. In my defence I watch a lot of half-hour comedies, a genre which I don't write.
  I'm also partial to a bit of Rock Band on Xbox (Expert guitar and vocals!), and I'm addicted to buying games on Steam for my PC. I try to read as much as I can -- comics, histories, scripts, novels, whatever. I also recently discovered Scotch whisky (trust me, it's an entire hobby in itself).

* As a final question, tell us something about living in L.A., and rubbing shoulders with celebs.  Any famous encounters, conquests? 

Hmm. This is a hard one. I'm rubbish at celebrity sightings. Even when my friends point them out, by the time I turn to look they're invariably gone.
  Let's see... I saw Gary Busey at a party once. Um. I met Scorcese's agent? Nope, that's crap...
  Wait, I know: I once walked past Susan Sarandon on a plane and gallantly refrained from singing Rocky Horror songs to her. Does that count?
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It will have to do. Thank you, Xander Bennett.