Showing posts with label Toy Story. Show all posts
Showing posts with label Toy Story. Show all posts

Wednesday, 22 July 2015

Joss Whedon's Top 10 Writing Tips

Joss Whedon is one of those super-talented, successful screenwriters, who does all the other stuff, too; like acting, directing and producing. He wrote for TV shows Roseanne and Parenthood, then wrote the scripts for Toy Story and Alien Resurrection, then he created the TV series Buffy the Vampire Slayer, Firefly, Angel and Dollhouse.

And he has three features coming out next year, The Cabin in the Woods, The Avengers and Much Ado About Nothing. So we can safely say the guy knows a thing or two about screenwriting. 

Years ago he gave out a list of tips for screenwriters that resurfaces every so often on writer's blogs from across the world.  They republish the list for one simple reason: it contains great advice.

So in the spirit of recycling greatness, here they are again.
 


1. FINISH IT
Actually finishing it is what I’m gonna put in as step one. You may laugh at this, but it’s true. I have so many friends who have written two-thirds of a screenplay, and then re-written it for about three years. Finishing a screenplay is first of all truly difficult, and secondly really liberating. Even if it’s not perfect, even if you know you’re gonna have to go back into it, type to the end. You have to have a little closure.

2. STRUCTURE

Structure means knowing where you’re going; making sure you don’t meander about. Some great films have been made by meandering people, like Terrence Malick and Robert Altman, but it’s not as well done today and I don’t recommend it. I’m a structure nut. I actually make charts. Where are the jokes? The thrills? The romance? Who knows what, and when? You need these things to happen at the right times, and that’s what you build your structure around: the way you want your audience to feel. Charts, graphs, coloured pens, anything that means you don’t go in blind is useful. 


Bruce Willis had something to say. Yippe-ki-yea.
3. HAVE SOMETHING TO SAY
This really should be number one. Even if you’re writing a Die Hard rip-off, have something to say about Die Hard rip-offs. The number of movies that are not about what they purport to be about is staggering. It’s rare, especially in genres, to find a movie with an idea and not just, ‘This’ll lead to many fine set-pieces’. The Island evolves into a car-chase movie, and the moments of joy are when they have clone moments and you say, ‘What does it feel like to be those guys?’ 


4. EVERYBODY HAS A REASON TO LIVE
Everybody has a perspective. Everybody in your scene, including the thug flanking your bad guy, has a reason. They have their own voice, their own identity, their own history. If anyone speaks in such a way that they’re just setting up the next person’s lines, then you don’t get dialogue: you get soundbites. Not everybody has to be funny; not everybody has to be cute; not everybody has to be delightful, and not everybody has to speak, but if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.

5. CUT WHAT YOU LOVE

Here’s one trick that I learned early on. If something isn’t working, if you have a story that you’ve built and it’s blocked and you can’t figure it out, take your favourite scene, or your very best idea or set-piece, and cut it. It’s brutal, but sometimes inevitable. That thing may find its way back in, but cutting it is usually an enormously freeing exercise.

6. LISTEN

When I’ve been hired as a script doctor, it’s usually because someone else can’t get it through to the next level. It’s true that writers are replaced when executives don’t know what else to do, and that’s terrible, but the fact of the matter is that for most of the screenplays I’ve worked on, I’ve been needed, whether or not I’ve been allowed to do anything good. Often someone’s just got locked, they’ve ossified, they’re so stuck in their heads that they can’t see the people around them. It’s very important to know when to stick to your guns, but it’s also very important to listen to absolutely everybody. The stupidest person in the room might have the best idea.


Robert De Niro gives Brazil a happy middle.
7. TRACK THE AUDIENCE MOOD
You have one goal: to connect with your audience. Therefore, you must track what your audience is feeling at all times. One of the biggest problems I face when watching other people’s movies is I’ll say, ‘This part confuses me’, or whatever, and they’ll say, ‘What I’m intending to say is this’, and they’ll go on about their intentions. None of this has anything to do with my experience as an audience member. Think in terms of what audiences think. They go to the theatre, and they either notice that their butts are numb, or they don’t. If you’re doing your job right, they don’t. People think of studio test screenings as terrible, and that’s because a lot of studios are pretty stupid about it. They panic and re-shoot, or they go, ‘Gee, Brazil can’t have an unhappy ending,’ and that’s the horror story. But it can make a lot of sense.

8. WRITE LIKE A MOVIE

Write the movie as much as you can. If something is lush and extensive, you can describe it glowingly; if something isn’t that important, just get past it tersely. Let the read feel like the movie; it does a lot of the work for you, for the director, and for the executives who go, ‘What will this be like when we put it on its feet?’

9. DON’T LISTEN

Having given the advice about listening, I have to give the opposite advice, because ultimately the best work comes when somebody’s fucked the system; done the unexpected and let their own personal voice into the machine that is moviemaking. Choose your battles. You wouldn’t get Paul Thomas Anderson, or Wes Anderson, or any of these guys if all moviemaking was completely cookie-cutter. But the process drives you in that direction; it’s a homogenising process, and you have to fight that a bit. There was a point while we were making Firefly when I asked the network not to pick it up: they’d started talking about a different show.

Last Action Hero. It could've been good...
10. DON’T SELL OUT
The first penny I ever earned, I saved. Then I made sure that I never had to take a job just because I needed to. I still needed jobs of course, but I was able to take ones that I loved. When I say that includes Waterworld, people scratch their heads, but it’s a wonderful idea for a movie. Anything can be good. Even Last Action Hero could’ve been good. There’s an idea somewhere in almost any movie: if you can find something that you love, then you can do it. If you can’t, it doesn’t matter how skilful you are: that’s called whoring.


First posted:  21 November 2011

Monday, 23 April 2012

Ira Glass on the Building Blocks of Story

Some of you are already asking, Who is Ira Glass? 

He's a first cousin to composer Philip Glass. Fans of The Wire will appreciate that he was born in Baltimore and attended Milford Mill High School in Baltimore County. Today he is the voice of This American Life (TAL), a weekly hour-long radio program that he has served as producer and host since 1995. For more info on TAL, click here.

Put simply, the guy tells stories. He's been doing it a long time and has hundreds of thousands of listeners who come back for more every week, which suggests he has some skills.

Here is part one of a four-part video in which he talks about The Building Blocks of Story.

There are two basic building blocks to stories:
1. The anecdote. A sequence of actions; a story in its purest form; with a bit of bait. (Raise questions from the beginning. If you raise a question, it's implied that you're going to provide an answer along the way. That keeps people interested.)

2. The moment of reflection. What it all means. (You need to provide both for it all to come together and be larger than the sum of its parts.)
The picture on this video is a bit fuzzy, but the sound is clear.

    Part 2    Part 3    Part 4   

Friday, 27 January 2012

Toy Story

Next week my old writing group will hold their first meeting for the year. There will be new people to meet, old friends to greet, and they're gonna start by discussing a story about jealousy. Toy Story 1. 

My copy of the screenplay runs to 111 (A4) pages. The film runs for 77 minutes, according to IMDb, but that includes the credits. The story proper only lasts 73 minutes. (All of which should induce a crisis of faith in those people who believe that one-page of screenplay equals one-minute of screen time. Someone has stolen a full 38 minutes of movie here, people!)

To get us thinking about the subject, here are 33 Things You Probably Didn't Know About the Toy Story series.

And here is another pile of Toy Story trivia.

Here is some online Story Analysis:    Dramatica      Karel Segers   

Now for a short film homage to the central conceit of Toy Story, that toys are alive.  
A lonely desk toy longs for escape from the dark confines of the office, so he takes a cross country road trip to the Pacific Coast in the only way he can -- using a toy car and Google Maps Street View.


For afficionados of the TV series The Wire, here's a mashup: Toy Story meets The Wire.



Here's Toy Grit, a mashup of True Grit and Toy Story.



And while we're in the mood, here's a celebration of twenty-five years of Pixar Animation.

    Facebook    IMDb    Pixar    Rotten Tomatoes    Trivia    Wikipedia   

Monday, 21 November 2011

Joss Whedon's Top 10 Writing Tips

Joss Whedon is one of those super-talented, successful screenwriters, who does all the other stuff, too; like acting, directing and producing. He wrote for TV shows Roseanne and Parenthood, then wrote the scripts for Toy Story and Alien Resurrection, then he created the TV series Buffy the Vampire Slayer, Firefly, Angel and Dollhouse.

And he has three features coming out next year, The Cabin in the Woods, The Avengers and Much Ado About Nothing. So we can safely say the guy knows a thing or two about screenwriting. 

Years ago he gave out a list of tips for screenwriters that resurfaces every so often on writer's blogs from across the world.  They republish the list for one simple reason: it contains great advice.

So in the spirit of recycling greatness, here they are again.
 
Joss Whedon's Top 10 Writing Tips

1. FINISH IT
Actually finishing it is what I’m gonna put in as step one. You may laugh at this, but it’s true. I have so many friends who have written two-thirds of a screenplay, and then re-written it for about three years. Finishing a screenplay is first of all truly difficult, and secondly really liberating. Even if it’s not perfect, even if you know you’re gonna have to go back into it, type to the end. You have to have a little closure.

2. STRUCTURE

Structure means knowing where you’re going; making sure you don’t meander about. Some great films have been made by meandering people, like Terrence Malick and Robert Altman, but it’s not as well done today and I don’t recommend it. I’m a structure nut. I actually make charts. Where are the jokes? The thrills? The romance? Who knows what, and when? You need these things to happen at the right times, and that’s what you build your structure around: the way you want your audience to feel. Charts, graphs, coloured pens, anything that means you don’t go in blind is useful. 


Bruce Willis had something to say. Yippe-ki-yea.
3. HAVE SOMETHING TO SAY
This really should be number one. Even if you’re writing a Die Hard rip-off, have something to say about Die Hard rip-offs. The number of movies that are not about what they purport to be about is staggering. It’s rare, especially in genres, to find a movie with an idea and not just, ‘This’ll lead to many fine set-pieces’. The Island evolves into a car-chase movie, and the moments of joy are when they have clone moments and you say, ‘What does it feel like to be those guys?’ 


4. EVERYBODY HAS A REASON TO LIVE
Everybody has a perspective. Everybody in your scene, including the thug flanking your bad guy, has a reason. They have their own voice, their own identity, their own history. If anyone speaks in such a way that they’re just setting up the next person’s lines, then you don’t get dialogue: you get soundbites. Not everybody has to be funny; not everybody has to be cute; not everybody has to be delightful, and not everybody has to speak, but if you don’t know who everybody is and why they’re there, why they’re feeling what they’re feeling and why they’re doing what they’re doing, then you’re in trouble.

5. CUT WHAT YOU LOVE

Here’s one trick that I learned early on. If something isn’t working, if you have a story that you’ve built and it’s blocked and you can’t figure it out, take your favourite scene, or your very best idea or set-piece, and cut it. It’s brutal, but sometimes inevitable. That thing may find its way back in, but cutting it is usually an enormously freeing exercise.

6. LISTEN

When I’ve been hired as a script doctor, it’s usually because someone else can’t get it through to the next level. It’s true that writers are replaced when executives don’t know what else to do, and that’s terrible, but the fact of the matter is that for most of the screenplays I’ve worked on, I’ve been needed, whether or not I’ve been allowed to do anything good. Often someone’s just got locked, they’ve ossified, they’re so stuck in their heads that they can’t see the people around them. It’s very important to know when to stick to your guns, but it’s also very important to listen to absolutely everybody. The stupidest person in the room might have the best idea.


Robert De Niro gives Brazil a happy middle.
7. TRACK THE AUDIENCE MOOD
You have one goal: to connect with your audience. Therefore, you must track what your audience is feeling at all times. One of the biggest problems I face when watching other people’s movies is I’ll say, ‘This part confuses me’, or whatever, and they’ll say, ‘What I’m intending to say is this’, and they’ll go on about their intentions. None of this has anything to do with my experience as an audience member. Think in terms of what audiences think. They go to the theatre, and they either notice that their butts are numb, or they don’t. If you’re doing your job right, they don’t. People think of studio test screenings as terrible, and that’s because a lot of studios are pretty stupid about it. They panic and re-shoot, or they go, ‘Gee, Brazil can’t have an unhappy ending,’ and that’s the horror story. But it can make a lot of sense.

8. WRITE LIKE A MOVIE

Write the movie as much as you can. If something is lush and extensive, you can describe it glowingly; if something isn’t that important, just get past it tersely. Let the read feel like the movie; it does a lot of the work for you, for the director, and for the executives who go, ‘What will this be like when we put it on its feet?’

9. DON’T LISTEN

Having given the advice about listening, I have to give the opposite advice, because ultimately the best work comes when somebody’s fucked the system; done the unexpected and let their own personal voice into the machine that is moviemaking. Choose your battles. You wouldn’t get Paul Thomas Anderson, or Wes Anderson, or any of these guys if all moviemaking was completely cookie-cutter. But the process drives you in that direction; it’s a homogenising process, and you have to fight that a bit. There was a point while we were making Firefly when I asked the network not to pick it up: they’d started talking about a different show.

Last Action Hero. It could've been good...
10. DON’T SELL OUT
The first penny I ever earned, I saved. Then I made sure that I never had to take a job just because I needed to. I still needed jobs of course, but I was able to take ones that I loved. When I say that includes Waterworld, people scratch their heads, but it’s a wonderful idea for a movie. Anything can be good. Even Last Action Hero could’ve been good. There’s an idea somewhere in almost any movie: if you can find something that you love, then you can do it. If you can’t, it doesn’t matter how skilful you are: that’s called whoring.